#include "audiofingerprint.h"


AudioFingerprint::AudioFingerprint() {

}


AudioFingerprint::AudioFingerprint(QString &filePath) {
    Open(filePath);
}


inline void AudioFingerprint::Open(QString &filePath) {
    AFCaculate(filePath);
}


QString AudioFingerprint::GetAudioFingerprint() {
    return audioFingerprint;
}


void AudioFingerprint::AFCaculate(QString &filePath) {

}

